Crescent Warriors Studio presents
أُسُود الله
A large-scale historical action game set in early Islamic history.
In DevelopmentFight the great battles of early Islamic history as the Companions — the Lions of God. Stand as Hamza ibn Abdul-Muttalib, Khalid ibn al-Walid, Amr ibn al-As and more of the heroes of the first generation, may Allah be pleased with them all — one warrior against entire armies.
Lions of God is a campaign that spans the age of the Companions — from the Battle of Badr and Uhud, through the Ridda wars, to the great openings of Persia and Rome, and the opening of Al-Quds in the time of Umar ibn al-Khattab, may Allah be pleased with them all. Every hero fights in his own style and walks his own path through history. Built in Unreal Engine 5. Development begins with the Battle of Badr.
Lions of God is being crowdfunded on LaunchGood. Every contribution goes directly into building the game — the heroes, the battlefields, and the voices that bring the age of the Companions, may Allah be pleased with them all, to life.
One-time gifts go through the campaign page. Monthly giving keeps the forge lit every month.
Every Companion, may Allah be pleased with them all, is his own warrior — his own weapons, his own fighting style, his own arc of battles. Fluid one-versus-many combat: combos, duels, and the Sawlah — an unleashed charge that turns the tide.
Hundreds of warriors clash on screen at once. Capture strongholds, answer champion duels, hold the line and turn the tide — across the great battles of the Companions, may Allah be pleased with them all, from the sands of Badr to the gates of Al-Quds.
Grounded in the historical sources, with Arabic voice acting and an unwavering commitment to authenticity and reverence.
Early footage from the Battle of Badr — where development begins.
Episode 1 — how Lions of God began, and where the battle stands today.
Lions of God portrays the heroes of early Islamic history — the Companions, may Allah be pleased with them all — with care and reverence. In keeping with Islamic tradition, the Prophet Muhammad ﷺ is never depicted.
A large-scale action game of the great battles of early Islamic history, built in Unreal Engine 5 by Crescent Warriors Studio. You fight as the Companions, may Allah be pleased with them all — the Lions of God — one hero against entire armies, across a campaign that spans the age of the Companions. Development begins with the Battle of Badr.
Hamza ibn Abdul-Muttalib — Asadullah — is the first. Khalid ibn al-Walid, Amr ibn al-As and more of the Companions follow, may Allah be pleased with them all, each with his own weapons, his own fighting style and his own arc of battles through history.
The campaign spans the age of the Companions, may Allah be pleased with them all: from the Battle of Badr, through the Ridda wars, to the great openings of Persia and Rome and the opening of Al-Quds in the time of Umar ibn al-Khattab. Development begins with the Battle of Badr.
The goal is a cross-platform release: PC, PlayStation, Xbox and Nintendo Switch. The game is in development and there is no release date yet. Subscribe on YouTube or join the email list to follow every milestone.
No. In keeping with Islamic tradition, the Prophet Muhammad ﷺ is never depicted, and the heroes of early Islamic history are portrayed with care and reverence, grounded in the historical sources.
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Crescent Warriors Studio, an independent studio founded to bring the defining moments of early Islamic history to life with the craft, scale, and spectacle of any epic put on screen.
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